HTML 5 Designing

HTML 5 Designing

We have a different approach towards HTML5 Web Development – one that not only gives us an edge but also allows us to put our expertise to use. Here’s what we do and others (often) don’t:

Taking Everyone Along

We don’t make anyone feel left out – including those who use relatively old browsers. Just because they don’t have HTML-5 compatible browsers yet, doesn’t mean they shouldn’t be able to benefit from whatever it is that we develop. It is for such users that we leverage polyfills, which help us bridge the gap.

Taking Slowness Out of the Equation

Unfortunately, most of the HTML5 web developers use 3xx redirections. Little do they realise that they are squashing the hopes of an average user, who, after clicking on a link, expects to receive the content as soon as possible. We don’t do that. We for one know that though the 3xx redirections only cause a short delay, their impact on the page load time is quite considerable.

Taking Advantage of the Semantic Richness

And a couple more, including aside, footer and hgroup – we make the most of these semantically rich elements. But how we do that? Well, we have got our basics right. That does the trick. For example, we know that figure may let us specify an image or a diagram, but we cannot use it to associate a relevant caption, and that for this purpose, what we need is figcaption.

Taking Steps That Only Make Us Better

We are a one-stop destination for HTML5 Web development, and we mean business. You won’t find many other companies that

  • Link JavaScript at the bottom of the page
  • Try to minimise the number of images
  • Or avoid complex SVG paths
  • We are an exception. We do whatever it takes to provide you with nothing but the best, even if it means combining the application timers.

Taking the Users’ Concerns into Account

Our HTML5 developers think from the users’ point of view and work accordingly. They do realise that the users may not be willing to download a great deal of data. It is for this reason that unlike others, who use way too many images, they bring in image sprites, and even create them by hand, if the need be.

Taking Preventive Measures to Minimise Discomfort

We don’t want the users to suffer because of something that can be easily fixed right at the time of development.

  • For example, we make it a point to specify an image preview for every HTML5 video we use, thereby ensuring that the video only starts downloading when the users ask for it.
  • Likewise, we also keep the media plug-ins to a minimum so as to make sure that they do not compete with the applications for resources.